// Copyright Epic Games, Inc. All Rights Reserved.
 
using UnrealBuildTool;
using System.Collections.Generic;
 
public class LyraEditorTarget : TargetRules
{
	public LyraEditorTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Editor;                    // 指定为目标类型为编辑器
		DefaultBuildSettings = BuildSettingsVersion.V2;
		IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
 
		ExtraModuleNames.AddRange(new string[] { "LyraGame", "LyraEditor" });  // 添加游戏和编辑器模块
 
		LyraGameTarget.ApplySharedLyraTargetSettings(this);
 
		// 这用于触摸屏开发，与"Unreal Remote 2"应用程序一起使用
		EnablePlugins.Add("RemoteSession");  // 启用远程会话插件
	}
}